The Basics +++ Johnsons Skills +++ Victorias Skills +++ Jessicas Skills +++ Kenjis Skills +++ General Skills
Johnsons Skills
Critical hit - passive:
The member of special combat units are drilled to discern
the entrapment of the enemy. This skill could made the first shot to be the last one.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
increase maximum damage
|
+4
|
+8
|
+12
|
+16
|
+20
|
+24
|
+28
|
+32
|
+36
|
+40
|
Plasmagun –
passive:
Plasmaguns are the newest result of the military research facilities.
The Plasmagun combinates a high firerate with impressing power and high hit precision.
Only skilled soldiers are able to use this kind of weapon.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Increased chance to hit
|
30%
|
35%
|
40%
|
45%
|
10%%
|
55%
|
60&
|
65%
|
70%
|
75%
|
Increase damage
|
10%
|
20%
|
30%
|
40%
|
10%%
|
60%
|
70%
|
80%
|
90%
|
100%
|
Shotgun Berserker -
active:
A very radical way of using the shotgun. Well skilles soldiers are able to
do very bloddy things in close combot with a shotgun. The only disadvantage is that they hurt themselfs when
they others.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Increase damage
|
115%
|
130%
|
145%
|
160%
|
175%
|
190%
|
205%
|
220%
|
235%
|
210%%
|
Flame-thrower - passive:
Flammenwerfer sind zwar
A little bit old school, but very useful to defeat a horde a mutant.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
increase damage
|
10%
|
20%
|
30%
|
40%
|
10%%
|
60%
|
70%
|
80%
|
90%
|
100%
|
Increased
cybertolerance - passive:
Cyberware boosted all kinds of human attribute.
But the reale freelancer had allready exceeded the border between human and machine life.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
increased cybertolerance
|
10%
|
20%
|
30%
|
40%
|
10%%
|
60%
|
70%
|
80%
|
90%
|
100%
|
Armour piercing ammunition - passive:
To negotiate enemy armour, skill soldier have access to armour piercing ammunition.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
decrease enemy armour
|
25%
|
43%
|
57%
|
67%
|
75%
|
81%
|
85%
|
88%
|
91%
|
93%
|
Backbone - passive:
Even a good soldier will be hit in a fight but only the best are able to recover
themself fast enought to counter attact the enemy.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Increase the recuperation after a hit
|
15%
|
30%
|
45%
|
60%
|
75%
|
90%
|
105%
|
120%
|
135%
|
150%
|
Hand grenade -
active:
Easy way to kill a mutants horde with a single high explosive grenade.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
damage
|
skill level * (5 +
adroitness / 4) * 5
|
Delay
|
19 sec.
|
18 sec.
|
17 sec.
|
16 sec.
|
15 sec.
|
14 sec.
|
13 sec.
|
12 sec.
|
11 sec.
|
10 sec.
|
Flashbang grenade -
active:
Let the enemy to go blind for a few seconds, ideal for surprise attacks or retreats.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
continuous
|
5 sec.
|
6 sec.
|
7 sec.
|
8 sec.
|
9 sec.
|
10 sec.
|
11 sec.
|
12 sec.
|
13 sec.
|
14 sec.
|
delay
|
19 sec.
|
18 sec.
|
17 sec.
|
16 sec.
|
15 sec.
|
14 sec.
|
13 sec.
|
12 sec.
|
11 sec.
|
10 sec.
|
EMP grenade - active:
EMP (electromagnetic pulse) is the first choice against every non living enemy like robots.
Useless again all kinds of live.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Damage (against machine)
|
Fertigkeitslevel * (10 + Geschick/2)
* 5
|
delay
|
19 sec.
|
18 sec.
|
17 sec.
|
16 sec.
|
15 sec.
|
14 sec.
|
13 sec.
|
12 sec.
|
11 sec.
|
10 sec.
|
Flash reflexes - passive:
You are harder to hit, because your refelxes are boost to an non human level.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
increased chance to evade
|
10%
|
20%
|
30%
|
40%
|
10%%
|
60%
|
70%
|
80%
|
90%
|
100%
|
Headshot - passive:
Every headshot double the damage caused by a hit.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Chance
|
10%
|
20%
|
27%
|
34%
|
39%
|
44%
|
48%
|
51%
|
54%
|
57%
|
Flexibility -
passive:
Physical maneuverability trained to use in combat
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Increased speed of rotation
|
+20%
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
Sidestep - speed
|
55%
|
60%
|
65%
|
70%
|
75%
|
80%
|
85%
|
90%
|
95%
|
100%
|
Rapid fire - passive:
It's easy, your firerate is higher than the firerate of you enemys. So you win they lose.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Increase speed of an attack
|
3%
|
6%
|
9%
|
12%
|
15%
|
18%
|
21%
|
24%
|
27%
|
30%
|
Reflexbooster - active:
You move your body faster then normal human. But same parts of your body will be replaced by
pieces of tech.
Effect \ skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
duration of the effect
|
11 sec.
|
12 sec.
|
13 sec.
|
14 sec.
|
15 sec.
|
16 sec.
|
17 sec.
|
18 sec.
|
19 sec.
|
20 sec.
|
delay
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
60 sec.
|
|