Rules
The Basics +++ Johnsons Skills +++ Victorias Skills +++ Jessicas Skills +++ Kenjis Skills +++ General Skills

Johnsons Skills


Critical hit - passive:

The member of special combat units are drilled to discern the entrapment of the enemy. This skill could made the first shot to be the last one.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

increase maximum damage

+4

+8

+12

+16

+20

+24

+28

+32

+36

+40



Plasmagun – passive:

Plasmaguns are the newest result of the military research facilities. The Plasmagun combinates a high firerate with impressing power and high hit precision. Only skilled soldiers are able to use this kind of weapon.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Increased chance to hit

30%

35%

40%

45%

10%%

55%

60&

65%

70%

75%

Increase damage

10%

20%

30%

40%

10%%

60%

70%

80%

90%

100%



Shotgun Berserker - active:

A very radical way of using the shotgun. Well skilles soldiers are able to do very bloddy things in close combot with a shotgun. The only disadvantage is that they hurt themselfs when they others.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Increase damage

115%

130%

145%

160%

175%

190%

205%

220%

235%

210%%



Flame-thrower - passive:

Flammenwerfer sind zwar A little bit old school, but very useful to defeat a horde a mutant.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

increase damage

10%

20%

30%

40%

10%%

60%

70%

80%

90%

100%



Increased cybertolerance - passive:

Cyberware boosted all kinds of human attribute. But the reale freelancer had allready exceeded the border between human and machine life.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

increased cybertolerance

10%

20%

30%

40%

10%%

60%

70%

80%

90%

100%



Armour piercing ammunition - passive:

To negotiate enemy armour, skill soldier have access to armour piercing ammunition.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

decrease enemy armour

25%

43%

57%

67%

75%

81%

85%

88%

91%

93%



Backbone - passive:

Even a good soldier will be hit in a fight but only the best are able to recover themself fast enought to counter attact the enemy.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Increase the recuperation after a hit

15%

30%

45%

60%

75%

90%

105%

120%

135%

150%



Hand grenade - active:

Easy way to kill a mutants horde with a single high explosive grenade.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

damage

skill level * (5 + adroitness / 4) * 5

Delay

19 sec.

18 sec.

17 sec.

16 sec.

15 sec.

14 sec.

13 sec.

12 sec.

11 sec.

10 sec.



Flashbang grenade - active:

Let the enemy to go blind for a few seconds, ideal for surprise attacks or retreats.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

continuous

5 sec.

6 sec.

7 sec.

8 sec.

9 sec.

10 sec.

11 sec.

12 sec.

13 sec.

14 sec.

delay

19 sec.

18 sec.

17 sec.

16 sec.

15 sec.

14 sec.

13 sec.

12 sec.

11 sec.

10 sec.



EMP grenade - active:

EMP (electromagnetic pulse) is the first choice against every non living enemy like robots. Useless again all kinds of live.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Damage (against machine)

Fertigkeitslevel * (10 + Geschick/2) * 5

delay

19 sec.

18 sec.

17 sec.

16 sec.

15 sec.

14 sec.

13 sec.

12 sec.

11 sec.

10 sec.



Flash reflexes - passive:

You are harder to hit, because your refelxes are boost to an non human level.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

increased chance to evade

10%

20%

30%

40%

10%%

60%

70%

80%

90%

100%



Headshot - passive:

Every headshot double the damage caused by a hit.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Chance

10%

20%

27%

34%

39%

44%

48%

51%

54%

57%



Flexibility - passive:

Physical maneuverability trained to use in combat


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Increased speed of rotation

+20%

+40%

+60%

+80%

+100%

+120%

+140%

+160%

+180%

+200%

Sidestep - speed

55%

60%

65%

70%

75%

80%

85%

90%

95%

100%



Rapid fire - passive:

It's easy, your firerate is higher than the firerate of you enemys. So you win they lose.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

Increase speed of an attack

3%

6%

9%

12%

15%

18%

21%

24%

27%

30%



Reflexbooster - active:

You move your body faster then normal human. But same parts of your body will be replaced by pieces of tech.


Effect \ skill level

1

2

3

4

5

6

7

8

9

10

duration of the effect

11 sec.

12 sec.

13 sec.

14 sec.

15 sec.

16 sec.

17 sec.

18 sec.

19 sec.

20 sec.

delay

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

60 sec.

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