The Basics +++ Johnsons Skills +++ Victorias Skills +++ Jessicas Skills +++ Kenjis Skills +++ General Skills
The Basics
Credits:
Credits are the currency of the future and the last one that exists. The credit-card fits in every pocket and every citizen have one. Normally it isn't necessary to have more than one, because more than 250 million credits can fit on one card.
Jasons Ship:
Jason's vehicle carries the stuff that the player doesn't need at the time. To guarantee that enough space is available, Jason's vehicle has three storage rooms for the exclusive use of the current character and one to trade with the inactive characters.
Medikits:
Every character is allowed to carrier 10 Medikits without any disadvantages. Additional Medikits costs inventory space.
Mission Log:
In the mission log, your are able to see the current missions, their status, and the possibility to abort them. Be careful with the "back to the city" button, as it will cost you reputation when you use it.
Reputation :
Every character has his own reputation, which is extremly important when you deal with Mr. Smith. Top (and well paid) missions are only available for the top dogs. You can increase your reputation when you successfully complete any mission.
Tolerance:
Tolerance shows you the number of tolerable implants in your body. Strength
x 5.
Every implant will cost you tolerance points. Your body can only accept a few cyber implants. If you use more, your body will not accept that. Biogenetics implants have the advantage that the Doc can implant them into the DNA of the character. After the tranformation, this implant doesn't cost any tolerance points.
Hint: For every tolerance point, Victoria loses 5 point of PSI energy. Genetically-optimized Bioware have no negative effect on her.
Armour:
There are two kinds of armour: close combat and ballistic. Close combat armour prevents your character from taking damage in hand to hand combat. Ballistic armour protects your character against all kinds of projectile weapons.
Example: Your character receives 100 damage points. You have two implants, both of which decrease 50% of the damage. This doesn't mean that 100% of the damage is blocked. Rather, it means that every implant reduces the damage that is left. So the first one reduces it from 100 damage points to 50 and the second from 50 to 25.
Resistor:
Resistors decrease damage to the character. Taking the above example, a resistor of 10 would decrease the remaining 25 points of damage to 15 points.
Toxic resistance:
Some enemies have the ability to contaminate the character. Toxic resistance decreases this type of damage.
Evasion:
Before any damage is caused, the probably of the attack being successful needs to be calculated. With a high evasion counter, it is possible to survive many attacks with even light armour.
Weapon handling:
Every weapon can upgraded ten times per game. The weapons skills increase calculation takes into account all other bonuses.
Weapon upgrade: Every weapon can upgraded ten times per game. The weapons skills increase
calculation respects already all other bonus.
Weapon modification:
Special weapon are able to be modified. Simple talk to Dee and chose in the drop down menu the modification of your choice. You will need to pay for this service.
Cyberspace:
Jessica Parker is the only charakter that ist able to enter the Cyberspace. And because she is a hacker, she has only a few minutes or seconds to reach her goal (e.g. to download secret documents or hack into bank accounts). While she is in Cyberspace, anti-hacker software will try to eliminate her, so be careful.
Cyberspace also offers a second very important resource, nodal points. With these points, Jessica is able to control special machines in the real life (i.e. an automatic machine gun.) Note: Nodal points can be only use for the current mission.
The last kind of special resources of the Cyberspace are secret blueprints, which allow Jessica to build various modification into her weapons and cyberware.
Experience:
Your character earns experience points for succesfully completed missions and for killing mutants. When your character reaches specific experience point levels, the character increase in rank, which allows him to allot some points in the character screen.
Experience table:
Level |
Experience |
Level
|
experience
|
Level
|
experience
|
Level
|
experience
|
Level
|
experience
|
1
|
100
|
21
|
89600
|
41
|
619100
|
61
|
1988600
|
81
|
4598100
|
2
|
300
|
22
|
102300
|
42
|
664300
|
62
|
2086300
|
82
|
4768300
|
3
|
650
|
23
|
116150
|
43
|
711650
|
63
|
2187150
|
83
|
4942650
|
4
|
1200
|
24
|
131200
|
44
|
761200
|
64
|
2291200
|
84
|
5121200
|
5
|
2000
|
25
|
147500
|
45
|
813000
|
65
|
2398500
|
85
|
5304000
|
6
|
3100
|
26
|
165100
|
46
|
867100
|
66
|
2509100
|
86
|
5491100
|
7
|
4550
|
27
|
184050
|
47
|
923550
|
67
|
2623050
|
87
|
5682550
|
8
|
6400
|
28
|
204400
|
48
|
982400
|
68
|
2740400
|
88
|
5878400
|
9
|
8700
|
29
|
226200
|
49
|
1043700
|
69
|
2861200
|
89
|
6078700
|
10
|
11500
|
30
|
249500
|
50
|
1107500
|
60
|
2985500
|
90
|
6283500
|
11
|
14850
|
31
|
274350
|
51
|
1173850
|
71
|
3113350
|
91
|
6492850
|
12
|
18800
|
32
|
300800
|
52
|
1242800
|
72
|
3244800
|
92
|
6706800
|
13
|
23400
|
33
|
328900
|
53
|
1314400
|
73
|
3379900
|
93
|
6925400
|
14
|
28700
|
34
|
358700
|
54
|
1388700
|
74
|
3518700
|
94
|
7148700
|
15
|
34750
|
35
|
390250
|
55
|
1465750
|
75
|
3661250
|
95
|
7376750
|
16
|
41600
|
36
|
423600
|
56
|
1545600
|
76
|
3807600
|
96
|
7609600
|
17
|
49300
|
37
|
458800
|
57
|
1628300
|
77
|
3957800
|
97
|
7847300
|
18
|
57900
|
38
|
495900
|
58
|
1713900
|
78
|
4111900
|
98
|
8089900
|
19
|
67450
|
39
|
534950
|
59
|
1802450
|
79
|
4269950
|
99
|
8337450
|
20
|
78000
|
40
|
576000
|
60
|
1894000
|
80
|
4432000
|
100
|
10000000
|
|